Bert Ramlot

I'm a PhD student at IDLab-MEDIA, a research group affiliated with Ghent University and imec, based in Ghent, Belgium. I currently work predominately on 3D Gaussian Splatting (3DGS).

Email  /  CV  /  LinkedIn  /  Scholar  /  Github

profile photo

Research

Mesh-Driven 3D Gaussian Splat Manipulation

I3D poster (ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games), 2026
2 page paper / (More links comming soon!)

A real-time pipeline that enables traditional mesh-driven manipulation of pre-trained 3D Gaussian Splats (without training).

POTR: Post-Training 3DGS Compression

TCSVT (IEEE Transactions on Circuits and Systems for Video Technology), 2026
project page / paper ( arXiv ) / code

Post-training compression method for 3DGS with both a novel pruning technique (2-4x fewer splats) and a novel spherical harmonics energy compaction method (10x fewer coefficients).

Lightweight Implicit Approximation of the Minkowski Sum of an N-Dimensional Ellipsoid and Hyperrectangle

Mathematics, 2025 (Feature Paper)
doi / blog

Simple, fast, non-iterative approximation of the Minkowski sum of an N-dimensional ellipsoid and hyperrectangle.

Dimensionality Reduction for the Real-Time Light-Field View Synthesis of Kernel-Based Models

Electronics, 2024 (Editor's Choice)
doi / blog

GPU-accelerated method for real-time rendering of interactive 4D light fields using Steered Mixture of Experts (SMoE) representations.

Internships

PhD Intern (Immersive Media Coding) — Nokia
Antwerp, Summer 2025

Researched and developed compression techniques for 3DGS resulting in 1 conference paper (comming soon), 3 provisional patents, and 2 MPEG contributions.