I'm a PhD student at IDLab-MEDIA, a research group affiliated with Ghent University and imec, based in Ghent, Belgium. I currently work predominately on 3D Gaussian Splatting (3DGS).
TCSVT (IEEE Transactions on Circuits and Systems for Video Technology), 2026
project page
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paper
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code
Post-training compression method for 3DGS with both a novel pruning technique (2-4x fewer splats) and a novel spherical harmonics energy compaction method (10x fewer coefficients).
GPU-accelerated method for real-time rendering of interactive 4D light fields using Steered Mixture of Experts (SMoE) representations.
Internships
PhD Intern (Immersive Media Coding) — Nokia Antwerp, Summer 2025
Researched and developed compression techniques for 3DGS resulting in 1 conference paper (comming soon), 3 provisional patents, and 2 MPEG contributions.